We are building Shores Records

This means we are improving on our abilities to build a new line of services which we want to make available for booking. You've been granted access to a website that is in an early stage. As we hone our skills we will add contents for our artists and aspiring music producers.

Please consider leaving us your feedback. Thank you.

 

 

Types of Resources

  • Glossary contains a list of terms with explanations relating to the subject of music production
  • Software for music producers
  • Books for music producers
  • Links to external resources

Glossary

Following the tradition of a good book, we found it helpful to include a brief dictionary style list of words related to the topics discussed on this website, the glossary.

Please see this resource as a kind of vocabulary to the music producer, or any artist deeply interested in the art of audio production. The terms we discuss on this pages may have its specific meaning in the particular context or subject, so naturally the descriptions are in no way complete in an encyclopedic sense.

If one of the following terms is mentioned in an article, you can access its description directly through a click without leaving the article page (example: dBFS). If you are searching manually after a specific term, you are on the right page.

Dynamic Range

The dynamic range of an audio material is generally defined by the difference between the silent and the loud parts within that material. Some tools compare the perceived loudness in favor of the amplitude to better match this measure to our human heritage.

Though you as an artist are responsible for creating the dynamic footprint of your music, it can be noted that specific playback situations or technical specifications can limit the reproduction or delivery of such dynamics. The DR (dynamic range) value expresses an expectation of a senseful range for the target medium.

As an example the possible enjoyable dynamics of music in a club venue may be limited by the base level of sounds that originate from e.g. human conversation of its visitors. Mastering for the club could take this into account and take care that parts of the music do not fall below that noise level to ensure that the music listening experience does not fall apart in silent passages.